AI Insights · Timothy · April 2023
Top 5 First Person Games in Mexico: Q1 2023 Performance
Discover the performance trends of the top 5 first-person games in Mexico during Q1 2023. From weekly downloads to revenue and active users, see how these popular games fared.
During the first quarter of 2023, the top five first-person games in Mexico demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a detailed look at their metrics based on Sensor Tower's data.
Call of Duty®: Mobile saw its weekly revenue fluctuate, peaking at approximately $229.6K in mid-January and ending the quarter with around $206.6K in the final week of March. Weekly downloads started strong with over 124K in the last week of December but gradually decreased to around 79K by mid-March before rebounding to 90K in the last week. Active users remained relatively stable, with a noticeable increase in mid-January to over 1.4M and closing the quarter at about 1.25M.
Minecraft experienced consistent weekly revenue, hovering between $63.9K and $85.4K throughout the quarter. Downloads showed a downward trend, starting from 115K at the end of December and dropping to around 70K by mid-March. Active users remained robust, peaking at approximately 1.64M in late January and maintaining over 1.4M towards the end of March.
Sniper 3D: Gun Shooting Games had a varied revenue performance, peaking at around $9.7K in early January and ending March with approximately $6.2K. Downloads fluctuated, with a significant rise to 77.7K in early January and another surge to 76.1K in mid-March. Active users showed a peak of 369K in early January and remained above 300K through most of the quarter.
Blockman GO saw its revenue peak at $8.6K in late December, with a gradual decline to around $4.6K by the end of March. Downloads followed a downward trend from 24.1K in late December to just 10K by the end of March. Active users also decreased, starting from 163K at the end of December and dropping to 100K by the end of March.
Pixel Gun 3D: Online Shooter had its highest revenue in late December at approximately $9.8K, with a decrease to around $4.2K by late March. Downloads started at 23.8K in late December, fluctuating throughout the quarter, and ending at around 16.6K. Active users showed a slight decline from 111K in late December to approximately 93K by the end of March.
For more detailed insights and trends, visit Sensor Tower.